XVII Legion
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|
Name
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Salamanders
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Successors
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Black Dragons
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Warcry
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"Into the
fires of battle, unto the Anvil of War!"
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Primarch
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Vulkan
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Regent
|
Tu'Shan
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Homeworld
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Nocturne
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Colours
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Green, Black and Gold
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"Into
the fires of battle, unto the Anvil of War"
The Salamanders warcry tells you the core of what the XVII Legion belives.
Salamanders live and die by fire on their death world of Nocture covered in
magma and flame. Their missing primarch Vulkan is credited with saying “On the
Anvil of War are the strong tempered and the weak made to perish, thus are
men's souls tested as metal in the forge's fire.”
Every Salamander is first a smith, capable of maintaining and improving
their equipment which accounts as much as their own forge ship for highly customized
weaponry based around their affinity for heat and fire, melta and flamer.
The Salamanders believe that only through battle can be prove their
worth, and one day hope to prove themselves and find their way through the
clues left by Vulkan to find key artifacts for their survival and to bring
Vulkan home again.
Chapter
Ethos
The Salamanders as a
Chapter are unusually concerned with civilian casualties compared to most other
Space Marines and believe that one of their most important duties is to protect
the lives of the man. Salamanders' have unusually close connections to the
Nocturnean people, as they are one of the only Chapters of Astartes who
continue to interact with their people after their transformation into Space
Marines. It is not uncommon for Salamanders to serve as a clan leader among the
Nocturneans and live with them when Chapter business does not require him to
remain at the Chapter's fortress-monastery on Nocturne's moon of Prometheus.
The Salamanders believe in protecting civilians so strongly that they have
fought with other marine chapters, and have volunteered for dangerous rear
guard actions to ensure civilians can escape, when all other chapters refused.
The Promethean Cult governs the beliefs of the Salamanders, placing
great emphasis on self-reliance, loyalty, and self-sacrifice. These values stem
from their training as smiths. The Promethean Cult calls on its followers to
emulate the deeds and be true to the teachings of their Primarch Vulkan. They
hold a firm belief in isolationism, the tenet that only through spiritual meditation
and exploration performed alone and in isolation from others can a person gain
a true understanding of both themselves and how they can best honor the legacy
of Vulkan and serve the will of the Emperor. Prometheans make use of fire in
many of their rituals and ceremonies and believe that they must be cleansed by
the pain of fire before every major undertaking or initiative. Promethean
believers also hold sacred the words of the ancient ritual book known as the
Canticle of Immolation, which is often read by Salamanders Chaplains during the
Chapter's various ceremonies. It is not uncommon for Salamanders Space Marines
to engage in ritual scarring by branding and burning.
Those Salamanders facing advanced age, crisis of belief, or a lack purpose
will sometimes choose to undertake a ritual known as the Burning Walk. The
Battle-Brother departs dressed only in robes, and with a walking staff, to
travel the deserts of Nocturne until their crisis is resolved and they return.
Few who undertake the walk are ever seen again.
Symbology
The primary symbol of the Salamanders is the salamander, the fire drake
native to Nocturne. The reptilian salamanders after which the Chapter are named
can live very long lives indeed; the oldest and most legendary drakes are
revered in the Chapter's legends, such as the mighty Kessare whose hide is now
worn by the Forgefather Vulkan He'stan
The hammer, sometimes called Vulkan's Sigil, the forge and the anvil
are also important symbols for Prometheans due to the importance of smithing in
Nocturnean culture.
Achievements and honors are recorded in brands upon the flesh of each Salamander.
These scars represented a living history of the Salamanders' many conflicts. Only
the most senior Veterans of the Chapter, a Salamander with centuries of
service, ever bore honor markings on their faces, as their entire bodies were
covered in honor marks. Chapter Master Tu'Shan is said to possess so many of
these honor marks that he has run out of room on his flesh and instead has to
have fresh honors marked directly onto his battle-plate.
Pilots are the only warriors in the Chapter who may ritually scar their
faces before the rest of their bodies, for pilots will traditionally brand the
Dactyl's Sigil on their faces, the symbol of the Dactyl, an avian predator
native to Nocturne. Captain Dac'tyr of the 4th Company bears a particularly
large and detailed sigil as befits his rank as the Chapter's Master of the
Fleet.
Chapter
Structure
While the Salamanders is a Codex Astartes chapter they do not literally
follow the Codex like the Ultramarines. The Salamanders are organized into 7
great companies alighted to the 7 great walled cities of Nocturne. Each company
holds 120 Battle-Brothers instead of the usual 100 with the 7th Scout
company being a small company of scout marines.
The Fire Drakes (1st Company) is lead by the Regent Tu'Shan.
The Salamanders Chapter-Master is their Primarch, Vulkan, and he will remain
until the Salamanders find proof of his death. The Fire Drakes act as the honor
guard for Regent Tu’Shan and rarely deploy with other Salamanders unless an
artifact of Vulkan may be found. The 1st Company contains 120
Veteran Battle-Brothers with every technology the chapter can muster at their disposal.
Support: Dreadnoughts, Rhinos, Razorbacks, Land Raiders, Terminator
Squads
Company Colours: White salamander head on black left shoulder
The 2nd, 3rd, and 4th companies are
the Salamanders Battle Companies that are deployed on campaigns. They contain a
mix of 7 Tactical, 3 Devastator, and 2 Assault squads with Rhinos, Razorbacks,
Assault Bikes, and Land Speeders in support.
Captain: Pellas Mir'san
Company Colors: White salamander head on black left shoulder
3rd Company
Captain: Adrax Agatone, Master of the Arsenal
Company Colours: Orange salamander
head on black left shoulder
4th Company
Captain: Dac'tyr, Master of the Fleet, Lord of the Burning Skies
Company Colours: Green salamander head on black left shoulder
The 5th, and 6th Companies are the Reserve
Companies that are deployed to support the Battle-Companies should they find
trouble so great that one company is insufficient. They are geared for overwhelming
firepower and contain 8 Tactical and 4 Devastator squads with a combination of
Rhinos and Razorbacks for transport.
5th Company
Captain: Mulceber
Company Colours: Black salamander head on yellow left shoulder
6th Company
Captain: Drakgaard
Company Colours: Green Salamander head on yellow left shoulder
The 7th Company is the Scout Company and contains 6 Scout
squads preparing for their role as Battle-Brothers. Their captain is the
venerated Sol Ba’ken, the Master of Recruits. They are rarely deployed, but
when they are they are rarely seen without their bikes and Land Speeders.
Captain: Sol Ba'ken, Master of Recruits
Company Colours: Black salamander head on white left shoulder
Relics of
Vulkan
No lore of the Salamanders would be complete without the relics of
Vulkan. Vulkan left behind nine relics of advanced technology crafted or
designed by his own hand for his prodigy to find and wield if they proved
worthy. The Primarch purposely hid these artifacts throughout the galaxy to
prevent them from falling into the wrong hands, but also because he knew that
even the grandest prize was as nothing were it to be seized without challenge.
The Salamanders have appointed one from amongst their number to seek the lost
legacy of their Primarch who is known as the Forgefather. This quest has been
handed down through the Forgefathers, the greatest heroes within the Chapter,
who are always gifted with the name of the Primarch before their own. The
Forgefathers seek across the galaxy for the artifacts of Vulkan by deciphering
the clues the Primarch left behind. Of the missing artifacts only the names are
known.
Found:
·
Spear of Vulkan - a master-crafted relic spear
·
Kesare's Mantile - Drakescale cloak
·
Gauntlet of the Forge - Mastercrafted Hand-Flamer
·
Chalice of FIre - Forgeship orbiting Prometheus
·
Eye of Vulkan - Defence Laser on Prometheus
Missing:
·
Engine of Woes
·
Obsidian Chariot
·
Unbound Flame
·
Tome of Fire
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